// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'LFACE' 

:LFACE_11
wait 500
if 
00FF:  actor $PLAYER_ACTOR sphere 0 in_sphere -585.023 -189.2444 79.2617 radius 20.0 20.0 20.0 on_foot
else_jump @LFACE_11
Model.Load(#CHNSAW)
023C: load_special_actor 'LFACE' as 1 //models 290-299
038B: load_requested_models
set_weather 1
01B5: force_weather 1
wait 0 
if and
Model.Available(#SPECIAL01)
Model.Available(#CHNSAW)
1@ = Actor.Create(Gang3, #SPECIAL01, -555.8691, -196.9157, 78.4062)
0605: actor 1@ perform_animation "FIGHTB_BLOCK" IFP "FIGHT_B" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 3000
Actor.Health(1@) = 10000
Actor.SetWalkStyle(1@, "DRUNKMAN")
Actor.GiveWeaponAndAmmo(1@, Chainsaw, 9999)
Actor.WeaponAccuracy(1@) = 100
Actor.SetImmunities(1@, 0, 1, 0, 1, 1)
04EB: AS_actor 1@ crouch 1 
0655: AS_actor 1@ look_at_object 1@ 3000 ms 
060F: set_actor 1@ melee_accuracy_to 100.0 
07DD: set_actor 1@ attack_rate 100 // previously known as temper_to 
0A09: set_actor 1@ muted 100 // versionB 
04D8: set_actor 1@ drowns_in_water 1 
0332: set_actor 1@ bleeding 990
060B: set_actor 1@ decision_maker_to 11@ 
0446: set_actor 1@ dismemberment_possible 0 
0946: set_actor 1@ actions_uninterupted_by_weapon_fire 1
05E2: AS_actor 1@ kill_actor $PLAYER_ACTOR 
Model.Destroy(#SPECIAL01)
Model.Destroy(#CHNSAW)

:LFACE_1709
wait 150
if
Actor.Dead(1@)
else_jump @LFACE_1709
Actor.DestroyInstantly(1@)
Actor.RemoveReferences(1@)
jump @LFACE_11
end_thread